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Free browser-based factory planning tool

Satisfactory Fuel Generator Layout Planner

Plan Fuel Generators, calculate fuel production, optimize factory ratios, and build efficient power layouts with a free browser-based planning tool.

  • ⚙️Calculate generators, refineries, fuel and crude oil demand in real time.
  • 🧭Generate a clean factory layout with pipelines and power output lines.
  • 🔒Everything runs locally in your browser. No account, no upload.
  • 📤Save layouts, export PNG or SVG, print, or copy your configuration.

Live factory dashboard

Generators
20
at 100% clock
Fuel / min
240 m³/min
14,400 m³/hour
Power Output
3,000 MW
3.00 GW
Refineries Required
6
standard fuel recipe
Crude Oil / min
360 m³/min
3.0 oil extractors
Net Power
2,724 MW
after fuel production
Production Balanced
Main tool

Fuel Generator Calculator

Enter how many Fuel Generators you want to build, pick a fuel type and a clock speed. The tool calculates total power, fuel consumption per minute and per hour, the refineries you need, and the raw crude oil demand behind it all.

Generator Inputs

Live

All calculations update instantly as you type.

Editable reference value — change it if your game version differs.

Calculation Results

Auto-updating

Configure your generators on the left.

Total Power
Total Power (GW)
Fuel / Minute
Fuel / Hour
Generators
Fuel per Generator
Refineries Needed
Refinery Buildings
Crude Oil / min
Water / min
Polymer Resin / min
Fuel Chain Power Draw
Net Power
Power per Fuel Unit
Production Balanced

Resource Breakdown

    Fuel planner

    Fuel Production Planner

    Work forwards from a target generator count, or backwards from a target power output. This planner converts power goals into fuel demand, refinery counts and raw resource requirements.

    Fuel Production Calculator

    Choose how you want to define the target, then read the production chain requirements.

    Generators
    Total Power
    Fuel / min
    Fuel / hour
    Production Buildings
    Crude Oil / min
    Water / min
    Byproduct / min

    Reverse Calculator

    Already have a fuel supply? Find out how much power it can actually support.

    Max Generators
    Total Power
    Fuel Used / min
    Remaining Fuel
    Fuel Consumed / hour
    Limiting Factor
    Production Balanced

    Resource Requirement Calculator

    A straight list of every input and byproduct your fuel chain will produce.

    Resource requirements per minute and per hour
    ResourceTypePer minutePer hour
    Production Balanced
    Visual planner

    Interactive Factory Layout Planner

    Generate a clean, readable arrangement of refineries, fuel pipelines, generators and a power output line. Pan by dragging, zoom with the mouse wheel or the toolbar, and export the result when you are happy with it.

    Drag to pan · Scroll to zoom

    Layout Summary

    Automatically generated dimensions and arrangement details.

    Generators per Row
    Rows
    Refinery Rows
    Footprint (foundations)
    Fuel Bus Length
    Fuel Pipeline Drops
    Advanced tools

    Advanced Calculators & Planners

    Nine focused calculators for clock speeds, ratios, pipelines, power balance and resource planning. Each one works independently and updates as you type.

    Overclock Calculator

    Compare a building at its base clock against an overclocked version.

    Base Output / min
    Overclocked Output / min
    Output Difference
    Base Power Draw
    Overclocked Power Draw
    Power per Unit Output

    Underclock Calculator

    See exactly what you save by slowing a machine down.

    Output Before
    Output After
    Production Lost
    Power Before
    Power After
    Power Saved

    Generator Count Calculator

    Enter a power target and get the generator and fuel requirements.

    Generators (exact)
    Generators (build)
    Actual Power
    Fuel / min
    Fuel / hour
    Refineries
    Crude Oil / min

    Factory Ratio Calculator

    Turn a generator count into a clean machine ratio for your whole fuel chain.

    Oil Extractors
    Production Buildings
    Fuel Generators
    Simple Ratio
    Fuel / min
    Crude / min

    Power Calculator

    Balance generation against everything your factory consumes.

    Total Generated
    Total Consumption
    Net Power
    Headroom
    Load Factor
    Fuse Status
    Power Surplus

    Pipeline Planner

    Check throughput, pipe count and utilisation before you lay any pipe.

    Pipelines Needed
    Flow per Pipeline
    Pipeline Capacity
    Utilisation
    Spare Capacity
    Spare per Pipeline
    Production Balanced

    Layout Calculator

    Get a recommended arrangement, then send it straight to the visual planner.

    Recommended Rows
    Generators per Row
    Recommended Spacing
    Generator Block Size
    Refinery Block Size
    Estimated Footprint

    Game Values & Assumptions

    Editable

    Every number used by the calculators is listed here. Update them if your game version uses different balance values.

    These values are community-documented reference numbers for planning purposes and are not official game data.

    Clock Speed Reference

    A quick lookup table showing how generator output and fuel demand scale with clock speed.

    Generator output and fuel use by clock speed
    ClockMW eachFuel/min eachGens for 1000 MW
    Production chain

    Interactive Production Chain Planner

    See the full chain from raw resource to power grid. The numbers update to match your current generator setup and selected recipe.

    Chain Inputs

    Chain Overview

    • Raw resource
    • Extraction machines
    • Processing machines
    • Fuel produced
    • Fuel consumed
    • Generators
    • Power output
    • Chain power draw
    Production Balanced

    Chain Diagram

    Raw resource → processing → fuel production → generator → power.

    Guide

    Satisfactory Fuel Generator Layout & Planning Guide

    This guide explains how Fuel Generators work, how to calculate the fuel they need, how to size the refineries behind them, and how to lay the whole thing out so it keeps running without backing up or starving your grid. Everything here is written to be read alongside the calculators on this page, so you can move between theory and numbers as you plan.

    What Is a Satisfactory Fuel Generator Layout?

    A Fuel Generator layout is the physical arrangement of the machines that turn crude oil into electricity. It usually has four parts: the extraction stage that pulls crude oil out of the ground, the processing stage where refineries convert that oil into fuel, the transport stage where pipelines carry fuel to the power plant, and the generation stage where Fuel Generators burn that fuel and push power into your grid.

    The "layout" part matters more than most players expect. A fuel chain that is calculated correctly but laid out badly still fails, because pipes have flow limits, because byproducts have nowhere to go, and because a hundred generators packed into one narrow row are painful to expand later. A good layout keeps each stage in its own lane, leaves room between rows for belts and pipes, and makes the direction of flow obvious at a glance.

    Most players end up building one of three shapes. The first is a long row, where refineries sit at one end and generators stretch away in a line. The second is a grid, where generators are arranged in several rows fed by a shared fuel bus. The third is a satellite setup, where several small power plants are fed by separate refinery clusters. Each has trade-offs, and the layout planner on this page can generate all of them.

    How to Calculate Fuel Generator Requirements

    Fuel Generator math is simple arithmetic once you know the inputs. Three numbers matter: the number of generators, the clock speed of each generator, and the base fuel consumption of the fuel type you are burning.

    The formula for total power is generator count multiplied by base power multiplied by clock speed as a decimal. At default values a Fuel Generator produces 150 MW, so twenty generators at 100% produce 3,000 MW, and the same twenty generators at 150% produce 4,500 MW.

    The formula for fuel demand is generator count multiplied by base consumption multiplied by clock speed as a decimal. If a generator burns 12 m³/min of fuel at 100%, twenty generators need 240 m³/min, which is 14,400 m³ per hour. That hourly figure is useful because it lets you sanity-check your refinery output against a whole hour of runtime rather than a single minute.

    The important thing to remember is that Fuel Generators scale linearly. Doubling the clock speed doubles the power and doubles the fuel use, so efficiency — measured as megawatts per unit of fuel — stays constant. This is different from production buildings, where overclocking costs disproportionately more power. If you are short on fuel, overclocking generators will not help you; it just makes them burn through the same fuel faster.

    How Fuel Production Affects Power Generation

    Your power plant is only as reliable as the fuel line feeding it. If refineries produce 200 fuel per minute and your generators want 240, the generators will run intermittently and your grid will flicker. If refineries produce 300 and your generators want 240, the surplus fuel backs up, refineries stall, and — critically — their byproducts stop flowing too.

    The standard crude oil to fuel recipe is a good example. It converts 60 crude oil per minute into 40 fuel per minute while producing 30 polymer resin per minute as a byproduct. That resin has to go somewhere. If it does not, the refinery's output buffer fills and fuel production stops entirely. Many players who cannot work out why their power plant keeps stalling eventually discover the problem is a full resin container, not a fuel shortage.

    Matching production to consumption is therefore a two-sided problem. You want enough refineries to cover the fuel demand, and you want a destination for every byproduct so nothing ever blocks. The Resource Requirement Calculator on this page lists both the inputs and the byproducts so you can plan the whole chain, not just the fuel.

    How to Plan a Scalable Fuel Factory

    Scalable fuel factories share a few habits. They separate the refinery block from the generator block with a clear transport corridor. They size the corridor for more pipes than they currently need. They keep generator rows short enough that you can extend the row rather than rebuild it. And they leave a wide margin of empty foundation around the whole plant.

    A practical approach is to decide on a module size and then repeat it. For example, one refinery making 40 fuel per minute can support roughly three generators at 100%. Six refineries support eighteen generators, which is 2,700 MW. If you later need more power, you copy the module: another six refineries and another eighteen generators, fed by the same crude oil line if capacity allows.

    Module-based planning also makes overclocking decisions easier. If your modules are sized for 100% clock, you always have the option of pushing a module to 150% later for a quick boost rather than building a whole new one. The Factory Ratio Calculator gives you the machine counts for a module at whatever clock speed you choose.

    How to Optimize Generator Placement

    Generator placement is mostly about pipe access and serviceability. Every generator needs a fuel input, and fluid pipes have a maximum flow rate, so generators are usually fed from a shared bus — a single pipe running along the row with short branches dropping into each machine. This is compact, easy to extend, and easy to debug because you can walk the bus and see where pressure drops.

    Two rows of generators facing each other across a central bus is a popular arrangement. It halves the pipe length, keeps the build symmetrical, and leaves a clean walking corridor. Three or four rows fed from a single manifold also works, but at some point the manifold itself becomes the flow bottleneck and you need to split it into separate lines.

    Leave at least one foundation of space between generators. Cramming them flush together makes it hard to reach a machine that has stopped, and it makes later expansion awkward. The layout planner's spacing control lets you experiment with different gaps before you commit to a build in game.

    How to Avoid Fuel Production Bottlenecks

    Bottlenecks in fuel chains almost always come from four places. The first is crude oil supply: if your extractors cannot feed every refinery, the refineries at the end of the line will idle. Check total extractor output against total refinery demand before building anything else.

    The second is byproduct blockage. Polymer resin, heavy oil residue and other outputs must have a consumer, a storage buffer with headroom, or a sink. A sink is the simplest guaranteed solution when you are still figuring out what to do with the material.

    The third is pipe throughput. A Mk.1 pipeline moves 300 m³/min. If your generators need 420 m³/min of fuel, one pipe is not enough no matter how well everything else is built. The Pipeline Planner calculates how many separate lines you need and how loaded each one will be.

    The fourth is power draw from the fuel chain itself. Refineries and extractors consume power. On a large plant that consumption is significant, so the net power you actually gain is lower than the generator output. The dashboard and Power Calculator both show net figures so you are never caught out by a chain that produces 3,000 MW but consumes 500 of it.

    How Overclocking Changes Factory Ratios

    Overclocking changes two things at once: how much a machine produces, and how many machines you need. Running six refineries at 100% produces the same fuel as four refineries at 150%, but the four overclocked machines draw considerably more power each and need more space per machine for the same footprint of output. In practice, overclocking is most useful when space is tight, when you are short on building materials, or when you want to squeeze more output from an existing line without laying new foundations.

    For Fuel Generators the calculation is clean: power and fuel both scale linearly, so a generator at 200% behaves exactly like two generators at 100% in terms of fuel per megawatt. There is no efficiency penalty and no efficiency bonus. Overclocking generators is therefore purely a space and building-count decision.

    For refineries and blenders the story is different. Their power draw scales with clock speed raised to a power greater than one, so a refinery at 200% draws more than twice the power of one at 100% while producing exactly twice the output. The Overclock Calculator on this page shows both the output difference and the power difference, so you can see the real cost of pushing a machine harder.

    How to Use the Fuel Generator Calculator

    Start with the number of generators you want to build and set the clock speed. Choose your fuel type from the dropdown — the base consumption rate updates automatically, and you can override it if your game version uses a different value. Pick the recipe your refineries will run, then read the results panel.

    The results show total power in both megawatts and gigawatts, fuel demand per minute and per hour, the exact refinery count and the number you actually need to build, the crude oil requirement, any water requirement, the byproduct rate, the power draw of the fuel chain itself, and the net power you gain. The status indicator below the results tells you at a glance whether the setup is balanced, whether you are short on fuel, or whether you have a resource bottleneck.

    If you want to work in the opposite direction — starting from a power target rather than a generator count — use the Generator Count Calculator in the Advanced Tools section, or switch the Fuel Production Planner to "desired power output".

    How to Use the Layout Planner

    The layout planner turns your numbers into a diagram. Set the generator count, the number of rows, the refinery count, the pipeline side, the power output direction, and the spacing between machines. The canvas redraws immediately.

    You can drag the canvas to pan, use the scroll wheel or the toolbar buttons to zoom, toggle the grid and labels, and reset the view at any time. Presets at the top of the section fill in sensible configurations for common generator counts and layout styles, from a compact ten-generator block to a hundred-generator multi-row plant.

    When the layout looks right, export it as a PNG image for a build guide, as an SVG if you want a scalable file you can annotate, or print it directly. You can also save the configuration to your browser so you can come back to it later, or copy the configuration as text to share with other players. Nothing is uploaded anywhere: saving uses your browser's own local storage and stays on your device.

    Working Out Your First Fuel Power Plant

    If you are building your first fuel power plant, a reasonable starting target is 2,250 MW — fifteen Fuel Generators at 100% clock. That needs 180 fuel per minute, which is four and a half refineries on the standard recipe, so build five and let one run slightly underclocked. The crude oil demand is 270 m³/min, which is about two and a quarter oil extractors at standard output, so plan for three.

    Lay the refineries in a block at one end of the site, run a fuel bus along the generator rows, and give the polymer resin a dedicated line to a sink or a storage container while you decide what to do with it. Once the plant is running and stable, you can duplicate the module when you need more power, and the ratio stays the same.

    Why Net Power Matters More Than Gross Power

    It is easy to look at a bank of generators, read the total output, and forget that the machines making the fuel are also eating into it. A refinery draws a meaningful amount of power, and so does an oil extractor. On a plant producing several gigawatts, the fuel chain itself can consume hundreds of megawatts.

    Net power — generation minus fuel-chain consumption — is the number that actually tells you how much room you have for the rest of your factory. The dashboard shows it continuously, and the Power Calculator lets you add your entire factory's consumption on top to see whether you are running a surplus or heading for a brownout. Checking that number before you start building a new production line saves a lot of emergency troubleshooting later.

    FAQ

    Frequently Asked Questions

    Common questions about Fuel Generators, fuel calculations and factory planning.

    What is a Fuel Generator in Satisfactory?

    A Fuel Generator is a power building that burns liquid fuel to produce electricity for your factory grid. It consumes a fluid fuel type such as Fuel, Turbofuel or Liquid Biofuel and outputs 150 MW at 100% clock speed by default. Fuel Generators are usually the backbone of mid-game power because a single refinery line can support many generators at once.

    How many Fuel Generators can I run from one fuel production line?

    It depends on your recipe and clock speeds. A standard refinery turning 60 crude oil per minute into 40 fuel per minute can supply roughly three Fuel Generators at 100% clock speed, because each generator burns about 12 fuel per minute. Use the Fuel Production Calculator on this page to get an exact number for your own setup.

    How do I calculate fuel consumption for Fuel Generators?

    Multiply the number of generators by the base fuel consumption per generator per minute, then multiply by the clock speed as a decimal. For example, 10 generators at 100% with a 12 m³/min base rate need 120 m³/min of fuel, which is 7,200 m³ per hour.

    How does overclocking affect Fuel Generators?

    Fuel Generators scale linearly. Running a generator at 200% clock speed doubles both its power output and its fuel consumption, so the fuel-to-power efficiency stays the same. This differs from production buildings such as refineries, whose power draw increases faster than their output when overclocked.

    How do I plan a Fuel Generator factory from scratch?

    Start with the amount of power you need, convert that into a generator count, convert the generator count into a fuel demand, then work backwards into refineries, crude oil extraction and pipelines. This page does that chain for you in the Generator Calculator, Fuel Planner and Production Chain sections.

    How does the layout planner work?

    The layout planner takes your generator count, row count, refinery count, pipeline side and spacing, then arranges the machines into a clean grid with a fuel bus and a power output line. You can pan, zoom, toggle the grid and labels, and export the result as an image.

    Can I export my factory layout?

    Yes. The planner can export the layout as a PNG image or as an SVG vector file, print it directly, or copy the configuration as text so you can share it with other players.

    Does this calculator work on mobile?

    Yes. The interface is mobile-first and responsive. Cards stack into a single column on phones, the canvas supports touch panning and zoom buttons, and all inputs use large touch-friendly controls.

    Does the tool require an API key or a server?

    No. Every calculation runs locally in your browser with plain JavaScript. There is no backend, no API key, no database and no account requirement.

    Does the tool store my data?

    Only if you choose to save a layout. Saved layouts are kept in your own browser's local storage and never uploaded anywhere. You can delete them at any time from the layout planner.

    What is the fuel-to-power ratio for a Fuel Generator?

    At default values a Fuel Generator produces 150 MW while burning about 12 m³/min of Fuel, which is roughly 12.5 MW per unit of fuel per minute. Turbofuel and Liquid Biofuel have different consumption rates, so the ratio changes with the fuel type.

    How many refineries do I need for 20 Fuel Generators?

    At 100% clock speed, 20 generators need about 240 fuel per minute. With the standard refinery recipe producing 40 fuel per minute, that works out to 6 refineries. Enter 20 in the Generator Calculator to see the exact figure including crude oil demand and byproducts.

    What is Polymer Resin and why does it matter?

    Polymer Resin is a byproduct of the standard crude oil to fuel refinery recipe. It is produced alongside fuel and must be routed somewhere, either into plastic and rubber production or into a sink, otherwise your refineries will back up and fuel output will stall.

    How do I avoid fuel production bottlenecks?

    The three most common bottlenecks are under-supplied crude oil, blocked byproduct output, and pipeline throughput limits. Check that your extractors can feed every refinery, that polymer resin has a destination, and that your fuel pipe stays under its rated flow.

    How many pipelines do I need for my fuel generators?

    Divide your total fuel demand by the pipeline's rated capacity, then add headroom. A Mk.1 pipeline moves 300 m³/min and a Mk.2 pipeline moves 600 m³/min. The Pipeline Planner on this page calculates the exact count and utilisation for you.

    What is the difference between Fuel, Turbofuel and Liquid Biofuel?

    All three can be burned in Fuel Generators but they have different consumption rates and production chains. Fuel is the simplest to make from crude oil, Turbofuel is denser and burns more slowly, and Liquid Biofuel is produced from solid biofuel and water.

    Can I use this tool for other Satisfactory power buildings?

    The calculators focus on Fuel Generators, but the Power Calculator, Pipeline Planner and Layout Planner are generic enough to help with other fluid-fed power setups. You can also edit the base power and fuel consumption values in the Game Values panel.

    Are the game values in this tool official?

    No. The default values are community-documented reference numbers provided for planning convenience. Game balance changes between updates, so every value is editable in the Game Values panel and nothing is hardcoded into the results.

    About

    About This Tool & Privacy

    About Fuel Generator Satisfactory Layout Tools

    This site is a free, browser-based planning toolkit for players who want to build efficient fuel power plants. It combines a Fuel Generator calculator, a fuel production planner, a reverse calculator, clock-speed tools, ratio and resource calculators, a pipeline planner and an interactive layout designer in one page.

    Everything is built with plain HTML, CSS and JavaScript. There are no frameworks, no tracking scripts and no external services involved in the calculations. The entire tool loads as a single page and works offline once loaded.

    Quick Start

    1. Select your fuel type and recipe.
    2. Enter your generator count.
    3. Choose a clock speed.
    4. Read the calculated fuel, refinery and crude oil requirements.
    5. Generate a layout in the visual planner.
    6. Export your factory plan as PNG, SVG or print.

    Keyboard Shortcuts

    • G — jump to the Generator Calculator
    • L — jump to the Layout Planner
    • A — jump to Advanced Tools
    • R — reset the main generator calculator
    • Esc — close the mobile menu

    Privacy

    Your privacy is straightforward here because there is very little to protect.

    • Calculations run locally. Every number you type is processed in your own browser. Nothing is sent to a server.
    • No account required. There is no sign-up, login or email address field anywhere on this site.
    • No personal information required. The tool never asks for your name, location or contact details.
    • Saved layouts use local storage. If you click "Save Layout", the configuration is stored in your browser's own local storage on your device. It is not uploaded anywhere and it is not visible to anyone else.
    • No layout data is uploaded. Exporting a layout creates a file on your device. Nothing is transmitted.
    • Clearing your browser data removes any saved layouts permanently, so export anything you want to keep.

    This section describes what this tool does. It makes no claims about any third-party service that may host or display this page.

    Disclaimer

    This is an independent fan-made planning and calculation tool. It is not affiliated with, endorsed by, or sponsored by the developers or publishers of Satisfactory. All game names and references are used descriptively to explain what the tool calculates. Default game values are community-documented reference numbers for planning convenience and may differ from your game version.